Post by Alec Weesner on Jan 14, 2018 8:43:10 GMT -8
Greeting everyone! Here are a list of materials that have sparked the most change in me, and have increased my knowledge of composing and other life skills.
Books -
"The Complete Guide to Game Audio" by Aaron Marks. While this book may be a bit outdated by today's standards, it is still the leading book in my opinion on both the business and technical aspects of audio in video games.
"A Composer's Guide to Game Music" by Winifred Phillips. The go-to book for today's VGM composers. I highly recommend checking this book out if you are just starting in composing.
"Composing Music: A New Approach" by Russo, Ainis, and Stevenson. If you need a jump-start into musical theory, I insist that you take a look at this book.
"No Excuses: The Power of Self-Discipline" by Brian Tracy. As far as self-development goes, this one book got me on the right path towards becoming a better me.
Videos -
Rick Beato (https://www.youtube.com/channel/UCJquYOG5EL82sKTfH9aMA9Q) - This guy has a ton of stuff to absorb that is beneficial to both the recording artist as well as the composer.
Epic and Interactive Music in Final Fantasy XV (https://www.youtube.com/watch?v=jtoyunrO62I&index=8&list=WL) - In order to actually apply music to games, you need to learn about vertical and horizontal sequencing. This video will show you how it is applied in a big-budget title.
How To Make Game Music (https://www.youtube.com/watch?v=pkvx-ipbmVg&index=5&t=118s&list=WL) - I'm currently going through this tutorial now, and it has been a tremendous resource in constructing a theme for a game.
Junkie XL (https://www.youtube.com/user/junkiexlofficial/videos) - What is better than having an actual composer teach you his tricks?
How To Network Effectively and Create Genuine Connections | Forbes (https://www.youtube.com/watch?v=gQrUrH1bs6M&t=26s) - Almost all composers today state that the #1 skill to have is networking. This video is the most comprehensive tutorial on how to improve that skill.
That's all I have for now. I'll share more when I find them.
Books -
"The Complete Guide to Game Audio" by Aaron Marks. While this book may be a bit outdated by today's standards, it is still the leading book in my opinion on both the business and technical aspects of audio in video games.
"A Composer's Guide to Game Music" by Winifred Phillips. The go-to book for today's VGM composers. I highly recommend checking this book out if you are just starting in composing.
"Composing Music: A New Approach" by Russo, Ainis, and Stevenson. If you need a jump-start into musical theory, I insist that you take a look at this book.
"No Excuses: The Power of Self-Discipline" by Brian Tracy. As far as self-development goes, this one book got me on the right path towards becoming a better me.
Videos -
Rick Beato (https://www.youtube.com/channel/UCJquYOG5EL82sKTfH9aMA9Q) - This guy has a ton of stuff to absorb that is beneficial to both the recording artist as well as the composer.
Epic and Interactive Music in Final Fantasy XV (https://www.youtube.com/watch?v=jtoyunrO62I&index=8&list=WL) - In order to actually apply music to games, you need to learn about vertical and horizontal sequencing. This video will show you how it is applied in a big-budget title.
How To Make Game Music (https://www.youtube.com/watch?v=pkvx-ipbmVg&index=5&t=118s&list=WL) - I'm currently going through this tutorial now, and it has been a tremendous resource in constructing a theme for a game.
Junkie XL (https://www.youtube.com/user/junkiexlofficial/videos) - What is better than having an actual composer teach you his tricks?
How To Network Effectively and Create Genuine Connections | Forbes (https://www.youtube.com/watch?v=gQrUrH1bs6M&t=26s) - Almost all composers today state that the #1 skill to have is networking. This video is the most comprehensive tutorial on how to improve that skill.
That's all I have for now. I'll share more when I find them.